Server-Side Level Of Detail Streaming Mod (26.1.2)
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4 days ago
Server-Side Level of Detail Streaming Mod voxelizes chunks into different levels of detail (LODs) and streams them to connected players. It automatically sends this detail data from the server, so clients don’t need to scan the world themselves.
Features:
- Voxelizes chunks into various levels of detail.
- Streams LOD data from the server to players.
- Automatically sends data without client-side scanning.
- Detects block changes and updates LODs for clients.
- Allows importing existing worlds into LOD storage.
Configuration:
lodStreamRadius: Radius in chunks to stream LODs around each player.maxSectionsPerTickPerPlayer: Max LOD sections sent per player per tick.sectionsPerPacket: Max LOD sections bundled into one network packet.tickInterval: Server ticks between each streaming cycle.workerThreads: Amount of worker threads for Voxy to use.generateOnChunkLoad: Voxelize chunks as they load on the server.dirtyTrackingEnabled: Revoxelize and push LODs when blocks change.dirtyTrackingInterval: Ticks between dirty chunk flushes.debugTrackingEnabled: Output internal server stats to the console.debugTrackingInterval: Ticks between dumping tracking stats.- Enable LOD Streaming: Toggle if the server sends LOD data to you.
- LOD Stream Radius: Your personal LOD radius in blocks.
- Max Sections Per Tick: Your personal rate limit for sections sent.
Commands:
/voxyserver import existing all: Imports all loaded dimensions./voxyserver import existing current: Imports the current dimension./voxyserver import existing dimension: Imports a specific loaded dimension./voxyserver import existing status: Shows the current import status./voxyserver import existing cancel: Cancels the active import job.
Server-Side Level of Detail Streaming Mod Download Links
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