HUD icon hiding works via 1x1 transparent PNG overrides (client-side visual only) — matches vanilla’s real resource pack pack_format and file layout for the selected version. Font provider JSON matches the real schema; supply your own bitmap/TTF asset files alongside it.

Hide HUD Elements, Build a Real Font Provider

  • HUD Customizer — hide or resize HUD elements (hotbar, crosshair, hearts, hunger, XP bar) via 1×1 transparent PNG overrides in a real resource pack.
  • Custom Font Pack Maker — build a real assets/<namespace>/font/<font_name>.json provider file, supporting all 5 real Minecraft provider types: bitmap, ttf, space, legacy_unicode, and reference.

HUD icon hiding works via 1×1 transparent PNG overrides (client-side visual only) — matches vanilla’s real resource pack pack_format and file layout for the selected version. Font provider JSON matches the real schema; supply your own bitmap/TTF asset files alongside it.

Frequently Asked Questions

Does hiding HUD elements disable them, or just hide them visually?

Visual only — a resource pack can’t change game logic, only replace textures. The HUD element is still there, just rendered with a transparent texture.

Do I need to provide my own font files?

Yes for bitmap and ttf provider types — the tool builds the correct provider JSON structure, but you supply the actual image/font asset files alongside it in your pack.