Automated Villager Trading Hall
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| Category | Farms, Structure, Utility |
|---|---|
| Theme | Other, Trading Hall |
| Author | Carontetv |
| MC Version | 26.2+126.226.1.2 |
| Format | .litematic |
This late-game survival build is an advanced automatic trading hall designed for efficiency. It features a complete villager zombification and curing system, complete with weakness arrow dispensers and dedicated item filters for each trade. Each villager has its own storage for specific trade goods, alongside integrated golden apple storage and an automatic dispenser.
New villagers can be fed into the system from a breeder, and emeralds can be automatically supplied from a raid farm. The design also includes an automated minecart recycling system and a disposal area for unwanted villagers, making villager management seamless. The hall is fully expandable to accommodate more trades.
The core mechanic involves using note blocks to direct villagers into a zombification process. After conversion, they are automatically transported back for curing. Unwanted villagers can be channeled to a unique disposal system. Restocking is automated with labeled shulker boxes for golden apples, weakness arrows, and trading items, ensuring your hall is always ready for operation.
Materials Required
51 block types · 1,709 blocks · 10×20×19
Before You Build
This build uses 1,709 blocks across 51 block types – about 27 stacks in total, or 1 shulker box worth of material. It occupies 10×19 blocks of ground and stands 20 blocks tall.
What to bring first
Survival or creative?
This build is not survival-obtainable as-is. It contains Player Head, which cannot be collected in survival – paste it in creative, or substitute those blocks.
How to Place It:
Moving parts
It includes Activator Rail, Comparator, Dispenser, Dropper, Honey Block, Hopper, Lever, Note Block, so check the mechanism still works after pasting – redstone state and item-container contents do not always survive a paste.