Kill Command Generator — /kill Any Entity or Yourself (Java Edition)
Run these from an operator’s chat, a command block, or the server console. Rotate, Swing and Display Entity use newer command/entity features — check they’re available on your Minecraft version.
How to Use the Kill Command Generator
- Leave the target box empty to kill the command’s own executor (an operator killing themselves).
- Or enter a target selector such as
@e[type=minecraft:zombie],@e(every entity), or a player name to kill something else. - Copy the generated
/killcommand into a command block, the console, or an operator’s chat.
Command Syntax Reference
/kill [target]
With no target, /kill kills whoever ran the command. With a target selector, it kills every entity the selector matches – /kill @e[type=item], for instance, clears every dropped item currently on the ground, and /kill @e[type=!minecraft:player] kills every non-player entity in the loaded world.
Frequently Asked Questions
Does a Totem of Undying save an entity from /kill?
No. /kill is treated like void damage rather than a normal damage source, so it bypasses effects that intercept lethal damage – including the Totem of Undying. It’s one of the few guaranteed ways to remove an entity regardless of what it’s holding or wearing.
Will /kill drop the entity’s inventory and XP?
Yes for most mobs – a killed entity still runs its normal death event, so item drops, loot tables, and (for hostile mobs) experience orbs trigger exactly as if it died in combat.
Can I use /kill to clear all dropped items or projectiles?
Yes – target selectors make this a common cleanup command, e.g. /kill @e[type=minecraft:item] for dropped items or /kill @e[type=minecraft:arrow] for stray arrows, without touching mobs or players.
Is /kill the same on Bedrock Edition?
The base syntax is similar, but exact protections for things like Creative-mode players differ between editions – this generator outputs Java Edition syntax and behavior.
Related Tools
- Damage Command Generator – deal a specific amount of damage instead of an instant kill.
- Summon Command Generator – spawn entities to test against.
- Gamemode Command Generator – switch modes instead of killing a player outright.