Stopwatch Command Generator — /stopwatch create, query, restart, remove
Run these from an operator’s chat, a command block, or a function file. Stopwatch and Fetchprofile are newer commands — check availability on your Minecraft version.
How to Use the Stopwatch Command Generator
- Type an Id for the stopwatch, e.g.
my_stopwatch– this identifies it so multiple independent timers can run at once. - Pick a mode: Create starts a new stopwatch immediately, Query reports elapsed time, Restart zeroes it back out, or Remove deletes it.
- For Query, set a scale multiplier if you want the returned value scaled (for example, to convert ticks into a custom unit).
- Copy the generated
/stopwatchcommand into a command block or an operator’s chat.
/stopwatch is a newer command – verify it exists on your Minecraft version before relying on it.
Command Syntax Reference
/stopwatch create <id> /stopwatch query <id> [scale] /stopwatch restart <id> /stopwatch remove <id>
/stopwatch create my_stopwatch creates a named timer and starts it running immediately from zero. /stopwatch query my_stopwatch prints its elapsed time to chat; adding a scale value multiplies the underlying returned/stored number (useful when capturing it with execute store result for further math) without changing what’s displayed in chat. /stopwatch restart my_stopwatch resets that stopwatch’s elapsed time back to zero and keeps it running. /stopwatch remove my_stopwatch deletes the stopwatch entirely, freeing up its id for reuse.
Frequently Asked Questions
Why would I use /stopwatch instead of just tracking a scoreboard value manually?
A scoreboard-based timer needs a repeating command block or function incrementing a value every tick, plus careful handling of freezes and tick sprints. A named stopwatch is a built-in, self-contained timer that the game tracks for you, which is simpler for straightforward “how much real time has passed” needs in a datapack.
What does the scale argument on query actually change?
It multiplies the stored/returned numeric result – for example scaling raw ticks into seconds-equivalent units for a scoreboard capture – while the chat-displayed elapsed time itself stays the same regardless of scale.
Can I have more than one stopwatch running at once?
Yes – each stopwatch is identified by its own Id, so you can create as many independently named stopwatches as you need and query, restart, or remove each one separately.
Does restarting a stopwatch delete it, or just reset the time?
Restart only resets the elapsed time back to zero – the stopwatch keeps existing under the same id and keeps running. Use remove instead if you actually want to delete it.
Related Tools
- Tick Command Generator – freeze or sprint ticks while a stopwatch is running.
- Test Command Generator – time how long a GameTest run takes with a stopwatch.
- Return Command Generator – return a queried stopwatch value as a function’s result.