Most of these need operator permission — run them from an op's chat, a command block, or the server console.

How to Use the Tag Command Generator

  1. Pick a mode: Add to attach a tag, Remove to detach one, or List to see every tag currently on a target.
  2. Enter the Target – the default @s targets the command’s executor, or use a player name / selector like @e[type=minecraft:zombie].
  3. For Add/Remove, enter the tag name – any short string with no spaces, such as vip or quest_started.
  4. Copy the generated /tag command into a command block, the console, or an operator’s chat.

Command Syntax Reference

/tag <target> add <name>
/tag <target> remove <name>
/tag <target> list

Tags are plain text labels attached to an entity – they carry no data or value by themselves, they’re either present or absent. Any entity can hold multiple tags simultaneously, and the real power comes from combining tags with target selectors: @e[tag=vip] matches only entities carrying that exact tag, which is how datapacks and command-block logic track state (has this player started a quest, is this mob part of a wave, etc.) without needing scoreboards for a simple flag.

Frequently Asked Questions

Do tags do anything by themselves, like giving permissions or effects?

No – a tag is just a label with no built-in gameplay effect. Nothing changes when you add one; tags only matter when something else, like a selector filter (@a[tag=vip]) or a datapack function, checks for that tag and reacts to it.

Can an entity have more than one tag at once?

Yes, an entity can carry any number of tags simultaneously – adding a new tag never removes existing ones. Use /tag <target> list to see everything currently attached.

Are tags saved permanently, or do they reset on rejoin/restart?

Tags persist with the entity’s saved data – they survive server restarts, player logout/login, and (for players) death and respawn. They only go away if explicitly removed with /tag ... remove or if the entity itself is removed from the world.

What characters are allowed in a tag name?

Tag names are plain strings and can’t contain spaces – use underscores or camelCase instead, like quest_started or questStarted, to keep a tag as a single selector-friendly token.

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