With 1.10 marking double digits, this is one of our biggest updates yet! Featuring full support for the Tiny Takeover drop, many new actions, movement animation updates, and a massive range of improvements, we hope you love it!
## Highlights
– Full Tiny Takeover Drop Support: All the babies!
– Playable Morph Characters!
– New Actions: Flipping, Superhero Landing, Rolling, Sitting!
– Directional Swimming & Dolphin’s Grace!
– Player Movement Overhaul!
– Better Boats: Themed Designs!
– Optional 3D Models for Tools!
– Pack Settings: Customise your Experience!
– Cherry Biome Mob Variants!
– Improved 3D Items: Coloured Potions, Beds, Banners & More!
– New Nametags, Costumes & Skins!
– …and so much more!
## New Content
### All the Babies
Added custom baby variants for mobs that don’t normally have them.
– These “Fake Babies” can spawn naturally in the world. Hostile mobs with a 0.5% rarity, and friendly mobs with either a 5% or 20% chance.
– See the Nametags section for details on all of the affected mobs and their spawn rate.
### **Morphs**
Transform into a range of fully custom 3D characters, each with unique visuals, effects, and animations!
– Disabled (Default Player Model)
– Mini Me (A baby version of your own skin!)
– The items are the same size so you’re carrying big items!
– Rana (Frog Girl)
– Rana’s hat blinks
– Super secret Rana-specific idle animation when standing stationary for a while involving Rana’s hat.
– Goober (Slime)
– More bouncy animations!
– Lucy (Axolotl)
– Includes a special sitting animation variant which makes Lucy jump into her bucket and take a cozy nap. Read the “Sitting” section for details.
– Interacting whilst sitting will also cause Axolotl to change colour
– Pixie (Allay)
– Floating animations replace the usual movement animations.
– Iris (Ender Eye)
– Floating head, and animated blinking!
– Rusty (Redstone Golem)
– Piston legs which extend on jump!
– Ash (Blaze Knight)
– Animated blaze rods.
– Echo (Sculk Whisperer)
– Glowing eyes, and tendril animations!
– Bandit (Fox)
– Excluding Mini Me & Rana, all Morphs have custom sound design for walking and being hurt!
*Note: Morphs currently do not show in Multiplayer, only you will see the Morph you have selected. They are also Expressions compatible, so we hope all of our console friends can now enjoy a slice of the Expressions feature!*
### **Balancing Animations**
You can now balance on narrow surfaces.
– Walk across Fences, Walls, Iron Bars, Chains, End Rods, Lightning Rods or Cauldron edges to see the new Balancing animation.
– Arms extend outwards whilst balancing, and there is a surprised facial animation on Expression compatible skins.
– Player is properly positioned on blocks (No more floating above fences!).
– The animation starts and stops based on your movement speed as you progress across the narrow surface.
### Flipping **Animations**
Perform a flip while airborne!
– Crouching while airborne triggers a flip.
– You can flip forwards, backwards or sideways based on the movement direction. If you are moving backwards, you will flip backwards!
### Superhero Landing
Hit the ground hard with a powerful landing!
– When landing from a fall while stationary, you’ll drop into a heavy impact pose.
– Begin moving to exit the animation early.
– If moving on landing, a lighter one-handed landing will play instead.
– Falls from 8+ blocks create a ring of dust on impact.
### Roll Landing
Turn a hard fall into a smooth getaway! When landing whilst sprinting from a 4+ block fall, you’ll go into a forward roll, carrying your movement into the landing.
### Sitting
Rest your weary legs wherever your journey takes you.
– Sneak for 5 seconds, then look slightly downward to sit.
– Once seated, you no longer need to hold crouch.
– Jump or start to move to stand back up.
– Some Morphs cannot sit due to their model not supporting it well. Allay, Blaze Knight, Fox and Redstone Golem are part of this list.
### Directional Swimming
Swimming now supports full directional movement, including sideways and backwards.
### Dolphin’s Grace
A new fast swimming animation now triggers when moving quickly in water, such as when traveling along side Dolphins.
### **Player Movement**
Overhauled to feel more smooth!
– Combat Mode:
– Activates when attacking.
– Body stays facing forwards, ready to strike.
– Sideways movement now uses strafing instead of fully rotating.
– Exits combat mode after 10 seconds.
– Directional movement improvements:
– Backwards walking animations have been improved.
– When sneaking, sideways movement now uses a side stepping animation. (Similar to Combat Mode)
– Improved transitions:
– Landing now blends smoothly back into the run animation rather than “resetting” the leg.
– Jumping now pushes off of the planted foot.
– Rotation Animation:
– Revamped the rotation animation to be more fluid when standing still and moving your camera.
– Body rotation no longer fully matches head rotation, a small quality of life change allowing for more natural poses and better screenshots.
### **Better Boats**
Each boat now has a unique design based on its wood type.
– Custom textures for every wood type (For example, Jungle Boats now appear mossy!)
– Improved model with a more cubic, less cut-off square shape.
– Chests now have a unique texture for each boat.
– Updated the Hand Held models and Item Icons to match the new boat designs.
– Bamboo rafts now feature staggered stalks with varying lengths.
### **3D Tools**
At long last, you can now play with 3D tools!
– Replaces traditional 2D tools with fully custom 3D models!
– Sword, Trident, Axe, Pickaxe, Shovel, Hoe, Bow and Cross Bow.
– Updated the 2D planes on the trident to be slightly 3D.
*Note: By default, this feature is disabled and must be toggled on. More information in the [Pack Settings](https://www.notion.so/332d70150598805baec9e95d6c3175bd?pvs=21) section.*
### Hurt Animations
– Third Person hurt animations are now more smooth.
– Added a custom First Person hurt animation, rather than just re-using the Third Person animation in First Person.
### **Pack Settings**
Customise how Actions & Stuff behaves to suit your playstyle. To configure pack settings, head to Actions & Stuff’s Resource Pack and click the small Settings Icon.
– 3D Tools: At long last, you can now play with 3D tools!
– Replace traditional 2D tools with fully custom 3D models.
– Sword, Trident, Axe, Pickaxe, Shovel, Hoe.
– Updated the 2D planes on the trident to be slightly 3D.
– Axolotl Colour: Pick the colour of your axolotl in a bucket when you hold it in hand. Choose between Pink, Gold, Cyan, Brown, and Blue.
– Morphs: Replace your default player model with a range of fully custom 3D characters, each with different visuals, effects and unique animations. Read the Morphs section for more information.
– Entity Biome Variants: Choose if special biome mob variants can spawn on their own, or only appear when you name a mob with a nametag.
– Armour Visibility: Choose how equipped armour shows up on you. See it on your arms in first person, keep the normal vanilla look, or hide it completely.
– Tool Enchantment Glint: Choose how enchanted tools look in your hand. Add a custom outline, a custom glint, enable both, or turn both off and keep the vanilla style.
– Enchantment Effect Colour: Pick the colour of the enchantment outline. Lots of colours to make your enchanted tools stand out.
– Totem of Undying Opacity: Choose when your totem becomes see-through in first person. Makes the totem less distracting when you play while holding it in either hand. You can disable the effect if you want to always keep it fully opaque.
– Enable Expressions: Give your player skin more life with blinking, eye movement, and animated eyebrows. If you experience issues with any of the skins you are using or on servers, you should disable this option.
– Costumes: Turns some leather armour with trims into custom themed costumes. Only works with the Full Experience texture style.
– Item Swap Sounds: Play a sound whenever you switch items in your hotbar.
– Better Rain Particles: Choose between custom rain particles or the vanilla rain look. We are unable to change the colour of the rain from Blue to Grey in Vanilla & Custom Experience as this particle is hard coded. This feature just includes the raindrop particles.
– Legacy Baby Chick Model: Switch between the Legacy Actions & Stuff Chick and new Tiny Takeover Chick model. You can also use the nametag “Peep” or “Hatchling” to have a mixture of both designs!
*Note: This is just the beginning for Pack Settings and we plan to continue updating this feature, let us know what you want to see next!*
### More 3D Items
– Beds (At long last, all 16 colours! The names in the Action Bar are also coloured when held.)
– Tipped Arrows (Revamped Arrow 3D Model as well as the Item Icon. The wood of the arrow is tinted green for arrows with a negative effect.)
– Banners (Complete with a new design – Excluding the Ominous Banner which will still show up as a white banner in your hand. We will explore solutions.)
– Firework Star
– Potions and Bottles (A complete revamp with all new designs! There is also a new glowing effect, and a green tinted glass to better highlight potions which have a negative effect.)
– Drinkable Potions
– Splash Potions
– Lingering Potions
– Honey bottle
– Dragon’s Breath
– Bottle o’ Enchanting
– Ominous Bottle
– Glass Bottle
*Note: We found a technique to create unique 3D models for these items which was previously impossible. We are however still unable to turn items such as the Fishing Rod, Held Armour, Harness etc into 3D models but will continue looking for solutions to this. It is also worth noting that the intended colour will not appear correctly for other players holding the items, only yourself.*
### **Cherry Mob Variants**
Many mobs now appear with a Cherry covered overlay texture when spawned in a Cherry Grove biome. You can also use the nametag `Cherry`. See the Nametags section for details on all of the affected mobs. There is also a very rare fully pink Creeper which spawns 1% of the time. Trigger this variant with the nametag `Blossom`.
### Coloured Lights
Lighting has been completely transformed with vibrant, coloured illumination.
– Light emitting blocks now cast coloured light when using Vibrant Visuals.
– From the warm amber of a torch to the eerie neon of soul fire, every light source now casts coloured light on the environment.
– All Candles each emit a unique lighting colour, which we think will be a great addition for builders to help add atmosphere into your worlds.
*Note: We recommend testing coloured lights on a white surface to preview how they look!*
### Coloured Candles
Each candle has a coloured flame particle to go along with the new Coloured Lights feature.
*Note: We plan to revamp the design in the Particles Update. We also recommend testing coloured lights on a white surface to preview how they look!*
### Pumpkin Overlay
Updated pumpkin overlay to feel like you’re inside the pumpkin, replacing the dark blur with clearer visibility.
### Golden Dandelion
A mystical flower with the power to alter age!
– Held in both hands, with a soft pulsing glow effect.
– Using it causes the flower to shake and pulse.
– Using it on mobs creates a glowing ring effect with sparkles.
– When placed, the flower will pulse every so often.
### Axolotl Idles
Now even cuter, with 5 new idle animations!
– 2 curious look-around animations, a happy wiggle, a playful jump scare, and a friendly wave.
– Axolotls will now give you a friendly greeting by waving when equipped.
### Tiny Takeover
Added full support for Tiny Takeover with the new Baby Mobs in the Vanilla Experience along with the Golden Dandelion. More information below.
### Cubic Chicken
– Reworked the Full Experience Chickens to better match the new Minecraft design
– Baby Chickens now have a 5% chance to spawn with an Egg Shell on their head. They will occasionally flick it up, and it will fall back down. Read the Nametags section for more information.
– The original Actions & Stuff Chicken lives on through the nametag `Hatchling` or `Peep`, and the Legacy Baby Chicken Design Pack Setting.
REMEMBER WHO YOU ARE!
### Rabbit Rework
Rabbits have been refreshed with a more varied design.
– Updated to match Minecraft’s newer style, with additional refinements.
– Added biome specific variants with unique looks.
– Variations include different ear positions, amount of fluff, and visible teeth.
– Baby rabbits have also been updated to match.
– Updated the Killer Bunny nametag design.
– Updated Spawn Egg & Item Icon to better match the new design.
– All animations were redesigned to suit the new Rabbit geometry.
### Warden Facial Animations
The terror of the Deep Dark is now more expressive than ever.
– The Warden now opens its mouth during roars, sonic booms, and when taking damage.
– Improved facial animation across other general animations.
– Updated to support `Gourden` & `Yeti` nametag variants.
### Wolf Golden Tag
– Tamed and named wolves now sport a shining golden tag on their collar.
– Try it out with any nametag you want, such as `Dennis`!
### Faithful Vanilla
Removed left over custom textures from the Beta Actions & Stuff from the Vanilla subpack for a more faithful Vanilla experience. This is a mind set we plan to adopt moving forwards to ensure that Vanilla Experience does not feel “too custom” as that is what is intended for the Full Experience. This includes the following mobs:
– Baby Bee
– Baby Chicken
– Baby Slime
– Baby Turtle
– Cow
– Creeper
– Enderman
– Evoker
– Parched
– Mooshroom
– Pillager
– Sniffer & Baby Sniffer
– Vindicator
– Witch
### Axolotl 3D Planes
Adjusted the 2D planes on the Axolotl to be ever so slightly 3D. This is a design philosophy we will adopt moving forwards for all 2D planes.
### Panorama
A new pink panorama set in the Cherry Grove biome, with babies galore.
## Props
### Miscellaneous
Added more props!
– Target: Target
– Orange Candle: Golden Candelabra
– Beehive: Beehive
– Bamboo: Bamboo Planter
– Rose Bush: Rose Bush Planter
– Spyglass: Telescope *(Interact for a custom animation!)*
### Plushies
Added more plushie variants! Crouch + interact to cycle through different designs.
– Black Wool: Spider
– Brown Wool: Cow
– Light Gray Wool: Chicken
– Magenta Wool: Axolotl
– Orange Wool: Frog
– Pink Wool: Pig
– Rabbit’s Foot: Rabbit
## Nametags
### **All the Babies** (`Baby` Nametag)
A list of cute baby names to transform most mobs into babies! Also includes the weighted percentage which you can find these naturally spawning.
– Allay: `Sprite`, `Twinkle` (5%)
– Bat: `Pup`, `Screechy` (20%)
– Bogged: `Boglet`, `Murklet` (0.5%)
– Breeze: `Breezeling`, `Gusty` (0.5%)
– Blaze: `Spark`, `Sizzle` (0.5%)
– Cave Spider: `Spiderling`, `Webby` (0.5%)
– Cod: `Fry`, `Bubbles` (20%)
– Copper Golem: `Golemite`, `Coggy` (5%)
– Elder Guardian: `Fry`, `Beamy` (0.5%)
– Endermite: `Mite`, `Twitchy` (0.5%)
– Evocation Illager: `Vindilet`, `Grumpy` (0.5%)
– Frog: `Froglet`, `Hoppy` (20%)
– Ghast: `Ghastlet`, `Whimper` (0.5%) – Revamped the old design to be more consistent.
– Guardian: `Fry`, `Prismy` (0.5%)
– Happy Ghast: `Ghastlet`, `Smiley` (0.5%)
– Parched: `Parchlet`, `Dusty` (0.5%)
– Parrot: `Chick`, `Peep` (20%)
– Phantom: `Phantlet`, `Flappy` (0.5%)
– Pillager: `Pillaglet`, `Grumpy` (0.5%)
– Pufferfish: `Fry`, `Bubbles` (0.5%)
– Ravager: `Ravaglet`, `Rumble` (0.5%)
– Salmon: `Smolt`, `Streamer` (20%)
– Silverfish: `Bug`, `Wiggles` (0.5%)
– Skeleton: `Skelly`, `Boney` (0.5%)
– Snow Golem: `Snowlet`, `Jackling` (5%)
– Spider: `Spiderling`, `Webby` (0.5%)
– Stray: `Strayling`, `Frostling` (0.5%)
– Tropical Fish: `Fry`, `Coral` (20%)
– Vex: `Vexling`, `Wisplet` (0.5%)
– Vindicator: `Vindilet`, `Grumpy` (0.5%)
– Wandering Trader: `Child` (0.5%)
– Warden: `Wardenlet`, `Thuddy` (0.5%)
– Witch: `Witchlet`, `Hexy` (0.5%)
– Wither Skeleton: `Skelly`, `Boney` (0.5%)
– Wither: `Witherling`, `Sooty` (0%)
*Note: These “Fake Babies” can spawn naturally in the world, too. Hostile mobs with a 0.5% rarity, and friendly mobs with either a 5% or 20% chance. The Baby Wither does not spawn naturally. Good luck!*
### **Cherry Mobs** (`Cherry` Nametag)
A list of mobs you can use the `cherry` nametag for a cherry biome inspired design!
– Chicken
– Cow
– Creeper
– Enderman
– Iron Golem
– Pig
– Rabbit
– Sheep
– Skeleton
– Sniffer
– Spider
– Villager
– Witch
– Zombie
– Zombie Villager
– Creeper *(Use the nametag `Cherry` for a regular Cherry Creeper, or use the nametag `Blossom` for a fully pink Creeper!)*
– Cow *(Use the nametag `Cherry` for a regular Cherry Cow, or use the nametag `Strawberry` for a fully pink Cow!)*
– Villager (Every profession now has a unique outfit set when in the Cherry biome!)
*Tip: You can use the Baby nametags on a naturally spawned Cherry mobs to see their baby variants.*
### Miscellaneous
A list of nametags for fun alternative variants!
– Chicken: `Villager` (A Villager themed Chicken, complete with villager sounds and facial expressions!)
– Axolotl: `Pirate` (Each variant has its own unique colour pallete)
– Enderman: `Sunderman` (Suspiciously formal in a sharp new suit)
– Bee: `Firefly` (Complete with a glowing bee-hind!)
– Bee: `Black Moth`, `Brown Moth`, `Green Moth` & `Pink Moth` (4 new Moth variants! You can also use the nametag `Moth` for a random chance at each one.)
– Iron Golem: `Butler` (Dressed to serve, and always on duty!)
– Copper Golem: `Maid` (Neat, polished, and always ready to help)
– Chicken: `Chickzilla` (A reference to the intro of the official Tiny Takeover trailer with stomping particles and sound effects!)
– Chicken: `Hatchling` (The old Actions & Stuff Chicken design. REMEMBER WHO YOU ARE!)
– Chicken: `Egg Head` (Places an Egg Shell on the Chicken’s head. It also has a 5% chance of spawning naturally!)
– Rabbit: `Chocolate` & `Easter` (Sweet, seasonal, and full of spring charm!)
– Rabbit: `Punk` (A rebellious rabbit with serious attitude, complete with a guitar riff!)
– Frog: `Rana`, `Sapo` & `Rhadora` (Actions & Stuff themed frogs!)
### Costumes
Added 4 new costumes!
– Cherry Blossom Dress (Spire Trim)
– Wildflower Dress (Eye Trim)
– Pirate Outfit (Tide Trim)
– Maid Uniform (Bolt Trim)
### Improvements
– Slightly cleaned up Nether Portal texture.
– Improved the sync of many baby mob’s walk cycles so that they are better attached to the ground.
– Improved Cape animation to be more fluid.
– Re-Added the fire overlay. We added this in the 1.6 update then had to remove it in 1.8 as Vibrant Visuals broke the effect. Recently however it is no longer broken, so we can add it back in!
– Updated Flowing Lava texture.
– Added a universal nametag for `Festive` & `Halloween` mobs so that all of the seasonal nametags don’t need individually memorized.
– Water in Vibrant Visuals is now less transparent. We still think it could do with being more opaque, and will look at other techniques to do this without sacrificing Fancy Graphics water.
– Changed Blaze material to have no shading for a slightly brighter look.
– Added Pig sounds to Pig Creeper.
– Added outline to enchanted books.
– Rudolph and Reindeer can now have the Snowy overlay.
– Adjusted Bed 3D item to have a better fall animation in first person.
– Added various missing Snowy Baby mobs for the Pillager, Skeleton, Witch, Wandering Trader and Iron Golem.
– Added extra names for the Baby Wolf, `Pup` & `Puppers`.
– Slightly adjusted Plains fog colour to be less saturated.
– Reduced “shakiness” when attacking whilst moving.
– Fixed momentum from falling deaths carrying into respawn animation.
– Arrows wiggle more when they impact a surface.
– When holding the Spear in the “Charge” state, the character will return to the standing pose after it fatigues, rather than holding it charged forever.
– Made the `Gourden` nametag’s beating heart (Which is a flame), slightly more emissive.
– Idle Animation revamp, most idle animations have been slightly altered to improve them.
– Added some miscellaneous UI textures to improve overall look and feel of the creative inventory panel and some workstation panels. (Crafter, Smithing Table, Brewing Stand)
– Added missing UI textures for the frozen, wither and horse HUD hears.
– Added UI textures for the locator bar.
– Improved some UI textures in the settings section as well as the Marketplace section of the game.
– Improved pumpkin hot air balloon design to include stem foliage.
## Audio
### **New Features**
– Added a new immersive Thunder and Lightning sound effect when the weather is set to thunder.
– Added Spear Swap sounds in Vibrant Visuals.
– Added new Spear attack sounds, unique for each variant.
– Adjusted Player step pitch variation.
– Added audio for the new actions such as Flip, Roll Land, Superhero Landing, and Sitting.
### **Improvements**
– Added variants to the on-land armor hurt sounds.
– Added swap item sounds to the Allay and Copper Golem. You will now hear the sound of the item when they swap to it.
– Reduced number of Cow footsteps sounds per cycle from 4 to 2.
– When using a Spear, it will point in the direction that you are looking now. Looking up will have the Spear point upwards.
### **Name Tags**
Villager Chickens have Villager audio!
### **Props**
Spyglass interact audio.
## Skins
Added 4 new skins!
– Cooper: Creeper!
– Nugget: Baby Chicken!
– Rana (Nugget Edition): Rana carrying a Baby Chicken!
– Gary: Happy Ghast!
## Vibrant Visuals
– Updated Vibrant Visuals configs to use the new Sky Intensity keyframes. Previously we had to use a hacky technique to work around this and fake sky intensity, which resulted in the water being too transparent. This change helps to improve that.
– Added PBR textures for Spawn Eggs.
– Added emissive textures for Weeping Vines and Nether Stems.
– Coloured lighting for every block that emits light. So much more atmospheric!
## Bugs Fixed
– Fixed Nautilus from using Full Experience saddle in both Vanilla & Custom Experience.
– Fixed Iron Golem step particles missing in some subpacks.
– Fixed an issue causing Frogs to not play their Croak animation.
– Fixed Lime Stocking no shading on its entire head rather than just the screen.
– Fixed Z fighting on Orange Stocking.
– Fixed an issue causing mobs to blink too fast making it look like they don’t blink at all.
– Fixed Bed block from Z fighting when placed next to another bed.
– Fixed legacy Foliage & Grass colour maps so that Add-Ons which use make use of custom biomes don’t have black grass.
– Fixed a Minecraft bug causing Elytras to render invisible when Actions & Stuff is applied.
– Fixed an issue causing the Spear charge timer to not reset. This would cause the Spear to be in its lowered by default the next time you equip it.
– Fixed Spyglass use animation from continuing to play when switching to another item.
– Fixed an issue causing the Spear attack animation to play for a split second then suddenly stop when opening doors.
– Fixed Turtle Helmet having a bugged texture.
– Fixed some Full Experience nametags not being available in the Vanilla Experience.
– Fixed dive animations not showing up in multiplayer.
– Fixed Mace Z fighting when enchanted.
– Fixed missing Lodestone Compass enchantment outline.
– Fixed items held by Foxes floating in the air above their mouth.
– Fixed Magma Cube emissive texture.
– Fixed Zombie armour damage sound.
– Fixed Clown footsteps missing audio.
– Fixed an issue causing first person ladder climb animations to not play when holding a Compass.
– Fixed Zombie Nautilus saddle buckle clipping into armour.
– Fixed weapons in Zombie’s head not showing enchantments.
– Fixed offhand turning invisible in first person when riding a boat, as well as other issues with the boat not correctly animating.
– Fixed an issue causing the speed run animation to not trigger.
– Fixed an issue causing cats to glow when in Vibrant Visuals.
– Fixed an issue causing the Baby Red Tabby Cat to turn fully Red when tamed.
– Fixed Villager, Zombie Villager, and Witch textures from clipping at the bottom of their outfits.