Build /summon commands with custom NBT for every vanilla mob — baby variants, equipment, colors, and mob-specific options.

Run /summon from an operator’s chat, a command block, or the server console. Not every internal NBT field is covered — this generates the commonly-used ones for each mob.

How to Use the Zombie Villager Summon Generator

  1. Type zombie villager into the search box, or select it from the Hostile group in the dropdown.
  2. Toggle Is Baby for a small, fast baby zombie villager.
  3. Pick a Profession from the dropdown (Armorer, Farmer, Librarian, Nitwit, and the rest) if you want the zombie villager to reveal a specific job once cured – leave it on “None” for an unspecified villager.
  4. Check Converting if you want to spawn it already mid-cure, shaking with the particle effect real zombie villagers show while the curing timer counts down.
  5. Copy the finished /summon command into a command block, server console, or operator chat.

Command Syntax & NBT Reference

Base command: /summon minecraft:zombie_villager ~ ~ ~ {NBT}. The fields on this page map to:

  • IsBaby:1b – spawns a baby zombie villager.
  • VillagerData:{profession:"minecraft:<profession>",type:"minecraft:plains"} – sets what profession (and job-site workstation appearance) the villager will have once cured back to normal. This generator always writes plains as the biome/type value regardless of profession chosen, since biome type isn’t a separate field on this mob’s panel.
  • Converting:1b – flags the zombie villager as actively mid-cure, which on its own (without the right conditions) won’t actually progress or finish a cure; it just shows the curing shake/particle state.

Note that setting Converting to true here doesn’t start a real cure timer that will finish on its own – actually curing a zombie villager in vanilla still requires the real sequence (Weakness effect, then a golden apple) even on a zombie villager summoned with this flag pre-set.

Frequently Asked Questions

How do I actually cure a zombie villager summoned with this generator?

The same way as any zombie villager: first apply the Weakness effect (a splash or lingering potion, or a Weakness arrow), then feed it a regular golden apple by using the item on it while it’s weakened. It then shakes and takes 3 to 5 minutes to finish curing back into a normal villager, faster if it’s enclosed by iron bars and nearby beds.

Does the Profession I pick here actually appear once the zombie villager is cured?

Yes – the VillagerData profession tag persists through the curing process, so a zombie villager summoned with Farmer selected becomes a Farmer villager (with the matching workstation preference) once fully cured, rather than a random or Nitwit profession.

Can a zombie villager summoned this way still infect other villagers?

Zombie villagers themselves don’t spread the infection to normal villagers directly – a zombie villager is created when a regular Zombie (not a Zombie Villager) attacks and kills a Villager on Normal or Hard difficulty, not from Zombie Villager to Villager contact. This generator’s own zombie villager behaves the same as any other zombie-type mob toward nearby villagers otherwise.

What happens if I set both Is Baby and a Profession at the same time?

Both fields apply independently – you get a baby-sized zombie villager that still carries the chosen VillagerData profession tag, and it becomes a baby villager with that same profession once cured. There’s no conflict between the two fields in this generator.

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