Build /summon commands with custom NBT for every vanilla mob — baby variants, equipment, colors, and mob-specific options.

Run /summon from an operator’s chat, a command block, or the server console. Not every internal NBT field is covered — this generates the commonly-used ones for each mob.

How to Use the Evoker Summon Generator

  1. Type evoker into the search box (or leave the default – this page opens straight to the Evoker panel).
  2. The Evoker has no mob-specific fields – every evoker spawns with the same spellcasting AI, so this panel only shows the common options shared by all mobs.
  3. Optionally set a custom name, health override, glowing, no-AI, or tags using the fields above the (empty) mob-specific section.
  4. Copy the generated /summon command and paste it into a command block, the server console, or an operator’s chat.

Command Syntax & NBT Reference

The base command is /summon minecraft:evoker ~ ~ ~ {NBT}. Since the Evoker has no unique fields in this generator, any NBT in the resulting command comes only from the common options – for example:

  • CustomName – if you set a name in the common “Custom name” field.
  • Health / attributes – if you set a health override.
  • NoAI:1b, Silent:1b, Glowing:1b, Invulnerable:1b, PersistenceRequired:1b, Tags:[...] – from the shared checkbox row and tags field.

Without any of the above, the command is simply /summon minecraft:evoker ~ ~ ~, spawning a full-behavior evoker: it casts a homing Fang attack in melee range, periodically summons up to 3 vex, and can cast a wololo spell that converts nearby iron golems into red sheep during a raid. It always spawns holding nothing (its attacks are spell-based, not item-based), so there’s no weapon field to configure.

Frequently Asked Questions

Why doesn’t the Evoker have any mob-specific options like other illagers?

Evokers don’t carry equipment or have a baby/variant system – their entire identity is their spell rotation (fangs, vex summoning, wololo), which is fixed vanilla AI behavior rather than something exposed as spawn-time NBT. That’s why this panel only shows the fields every mob shares.

Will a summoned Evoker actually summon Vex on its own?

Yes – an evoker’s Vex-summoning attack is automatic AI behavior tied to combat, not something that needs to be enabled by NBT. Once it targets a player (or is provoked), it will periodically summon vex during the fight on its own.

Can I stop the Evoker from casting spells with NoAI?

Yes, checking No AI in the common options disables all of its behavior, including spellcasting and movement – useful for a decorative, non-hostile evoker (for a display or a builder’s showcase) rather than a functional one.

Does the Evoker’s wololo spell work outside a raid?

The wololo (iron golem to red sheep) spell can trigger any time an evoker is near an iron golem, not just during an active raid – summoning one near a village’s golem can demonstrate this spell without staging a full raid.

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