Areas Mod (1.19.2, 1.18.2) is a mod that allows any player to easily created named areas in a world. This can be an area, region, zone, town, kingdom, etc. This is done with a placed sign. On it, you specify the radius, optionally the RGB value, and the name. This means that the radius around the sign is now considered an area. Whenever a player enters this area, they receive a message at the top of the GUI with (by default) “Enter the area.”. And when they leave “Leaving the area.”. This can both be changed in the config.

Configurable:

  • giveUnnamedAreasRandomName (default = true): When enabled, gives signs without an area name a randomly chosen one from a preset list.
  • radiusAroundPlayerToCheckForSigns (default = 100, min 0, max 1000): The radius in blocks around the player in which to check for area signs.
  • sendChatMessages (default = false): When enabled, sends the player the area notifications in chat.
  • showHUDMessages (default = true): When enabled, sends the player the area notifications in the HUD on screen.
  • joinPrefix (default = “Entering “): The prefix of the message whenever a player enters an area.
  • joinSuffix (default = “.”): The suffix of the message whenever a player enters an area.
  • leavePrefix (default = “Leaving “): The prefix of the message whenever a player leaves an area.
  • leaveSuffix (default = “.”): The suffix of the message whenever a player leaves an area.
  • HUDOnlyAreaName (default = false): When enabled, only shows the areaname in the HUD. When disabled, the prefixes and suffices will also be used.
  • HUDMessageFadeDelayMs (default = 4000, min 100, max 360000): The delay in ms after which the HUD message should fade out.
  • HUDMessageHeightOffset (default = 10, min 0, max 3000): The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.
  • HUD_FontSizeScaleModifier (default = 1.0, min 0, max 10.0): Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.
  • HUD_RGB_R (default = 100, min 0, max 255): The red RGB value for the HUD message.
  • HUD_RGB_G (default = 200, min 0, max 255): The green RGB value for the HUD message.
  • HUD_RGB_B (default = 50, min 0, max 255): The blue RGB value for the HUD message.

Commands:

  • /areas – Shows all area signs around the player.

Examples:

To create an area with a radius of 10, use one of these prefixes. They do the same, choose which one you prefer:
This will create an area with a random name by default.

A simple example; a desert island area with a radius of 10:

Another example with a custom color; A savanna village area with the RGB value after the [RGB] prefix:
These three signs result in exactly the same.

You may also need:

How to install:

How To Download & Install Mods with Minecraft Forge

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Areas Mod (1.19.2, 1.18.2) Download Links

For Minecraft 1.16.5

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For Minecraft 1.18.2

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For Minecraft 1.19.2

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