Pick a base potion and ingredient, follow the real brewing chain, and get the give command for the result.

Brewing Potion Lab

Pick a base potion and ingredient, follow the real brewing chain, and get the give command for the result.

Follows the real vanilla brewing stand chain — not every combination is possible in-game (e.g. some potions have no corrupted or extended form), this tool only offers valid next steps at each stage.

How to Use the Brewing Potion Lab

  1. Start at Step 1 from a Water Bottle. Nether Wart is the gateway to almost every effect potion (turning it into an Awkward Potion); Redstone Dust and Glowstone Dust lead to dead-end Mundane/Thick Potions, and Fermented Spider Eye skips straight to Potion of Weakness without ever touching Awkward Potion.
  2. From Awkward Potion, add a Step 2 ingredient to brew in the actual effect — Sugar for Swiftness, Spider Eye for Poison, Blaze Powder for Strength, and so on through all 15 real ingredient-to-effect pairings.
  3. At Step 3, apply any valid modifiers in sequence: Redstone Dust extends duration, Glowstone Dust amplifies to Level II, and Fermented Spider Eye corrupts the potion into its negative variant — only the modifiers your current potion actually supports are shown.
  4. At Step 4, choose a delivery form: leave it as a drinkable Potion, add Gunpowder for a Splash Potion, or add Gunpowder then Dragon’s Breath for a Lingering Potion (the tool shows both steps in order, since Dragon’s Breath never works directly on a plain Potion).
  5. Copy the generated /give command at the bottom to spawn the exact potion you built, or click Reset to start a fresh chain from Water Bottle.

Potion Brewing Chain Reference

This brewing guide models the actual four-stage vanilla brewing stand chain, not a flattened ingredient-to-potion lookup table. Every real potion in the game is reached by walking the same four stages in order:

  • Stage 1 — Water Bottle base. Only four ingredients do anything at this stage: Nether Wart (the path to almost every effect potion), Glowstone Dust (Thick Potion, a dead end), Redstone Dust (Mundane Potion, a dead end — though Sugar, Rabbit’s Foot, Blaze Powder, Glistering Melon Slice, Spider Eye, Ghast Tear, and Magma Cream brewed straight into Water without Nether Wart all reach the same Mundane Potion), and Fermented Spider Eye (skips straight to Potion of Weakness).
  • Stage 2 — Awkward Potion + effect ingredient. This is where the actual status effect gets brewed in — 15 different ingredients map to 15 different base effect potions, from common ones like Swiftness and Healing to newer trigger-based effects like Oozing, Weaving, and Infestation added alongside Trial Chambers.
  • Stage 3 — optional modifiers. Redstone Dust extends duration (Extended), Glowstone Dust raises the amplifier (Level II), and Fermented Spider Eye corrupts certain potions into a negative variant — Swiftness and Leaping both corrupt to the same Slowness, while Healing and Poison both corrupt to the same Harming. Not every potion supports every modifier; Regeneration, Strength, and the Turtle Master have no corrupted form in vanilla, and none of the three newest trigger-based potions (Wind Charging, Oozing, Weaving, Infestation) support any modifier at all.
  • Stage 4 — delivery form. A Potion becomes a Splash Potion with Gunpowder, and a Lingering Potion needs Gunpowder first and then Dragon’s Breath — Dragon’s Breath only ever corrupts a Splash Potion, there is no direct Potion-to-Lingering recipe.

The tool only ever shows valid next steps at each stage, since real brewing-stand recipes are much more restrictive than a simple ingredient list suggests — several potions simply have no extended, amplified, or corrupted form in vanilla.

Frequently Asked Questions

Why does Fermented Spider Eye sometimes skip Awkward Potion entirely?

Fermented Spider Eye brewed straight into a plain Water Bottle produces Potion of Weakness directly — it’s the one Stage 1 ingredient that goes straight to a usable effect potion rather than to Awkward Potion, Mundane Potion, or Thick Potion. This is also the standard way to get a Weakness Potion for curing zombie villagers.

What happens if I add Redstone Dust to a potion that’s already Extended?

Nothing further — a potion can only be extended once, and the tool only offers the Extend option while your current potion is both eligible (supports an Extended form) and not already extended or amplified. Extended and Amplified (Level II) are mutually exclusive in vanilla; you can’t stack both on the same potion.

Why do both Swiftness and Leaping corrupt into the same Slowness potion?

Vanilla’s Fermented Spider Eye corruption recipes map several different source potions onto the same negative-effect result rather than creating a unique corrupted potion per source. Potion of Swiftness and Potion of Leaping both corrupt to Potion of Slowness, and similarly Potion of Healing and Potion of Poison both corrupt to Potion of Harming.

Can I make a Lingering Potion directly from a regular Potion?

No — there is no direct recipe from a plain Potion to a Lingering Potion. Dragon’s Breath only ever corrupts a Splash Potion, so the real chain always goes Potion → (add Gunpowder) → Splash Potion → (add Dragon’s Breath) → Lingering Potion, which is why the tool always shows both intermediate steps.

Why do some potions like Oozing or Wind Charging have no Extended, Amplified, or corrupted form?

These are newer, trigger-based effects (fires a wind burst on damage, spawns slimes/cobwebs/silverfish on death or hurt) added alongside more recent content like Breeze mobs and Trial Chambers, rather than a stackable duration/level-based buff. Vanilla simply never defined a Redstone/Glowstone/Fermented Spider Eye recipe branch for them, so the Lab correctly shows no modifier options once you reach one of these potions.

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