Entity Culling Mod (1.19.2, 1.18.2) uses async path-tracing to hide Tiles/Entities that are not visible. Minecraft skips rendering things that are behind you, so why is it rendering everything that you still can’t see because of a wall in the way? This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all tile/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

This mod calculates the visibility of tile/-entities 64 blocks in each direction of the player(so a 128x128x128 cube in total), everything outside of that is considered too far away and is invisible(should somewhat line up with the vanilla “Entity Distance” setting, but future changes to this size are possible).

Screenshots:

Requires:

Minecraft Forge or Fabric API

How to install:

How To Download & Install Mods with Minecraft Forge

How To Download & Install Fabric Mods

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Entity Culling Mod (1.19.2, 1.18.2) Download Links

For Minecraft 1.8.9

Forge version: Download from Server 1

For Minecraft 1.16.5

Forge version: Download from Server 2

Fabric version: Download from Server 2

For Minecraft 1.17.1

Forge version: Download from Server 1

Fabric version: Download from Server 1

For Minecraft 1.18.2, 1.18.1

Forge version:  Download from Server 2

Fabric version: Download from Server 2

For Minecraft 1.19.2, 1.19.1, 1.19

Forge version: Download from Server 1

Fabric version: Download from Server 1

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