Automated Melon Farm
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| Category | Farms, Houses And Shops, Redstone |
|---|---|
| Theme | Medieval, Other |
| Author | Cyman |
| MC Version | 26.2+3926.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.31.21.21.21.11.211.20.61.20.51.20.41.20.31.20.21.20.11.201.19.41.19.31.19.21.19.11.191.18.21.18.11.181.17.11.171.16.51.16.41.16.31.16.21.16.11.161.15.2 |
| Format | .schematic |
| Size | Small |
This is an automated melon farm designed to work with Minecraft version 1.15 and later. It utilizes observers to automatically detect when crops are ready for harvesting.
For optimal placement when using WorldEdit, ensure you paste the schematic with entities enabled by using the command //paste -e.
Materials Required
16 block types · 122 blocks · 5×4×7
Before You Build
This build uses 122 blocks across 16 block types – about 2 stacks in total, which fits inside a single shulker box. It occupies 5×7 blocks of ground and stands 4 blocks tall.
What to bring first
Survival or creative?
This build is not survival-obtainable as-is. It contains Farmland, which cannot be collected in survival – paste it in creative, or substitute those blocks.
How to Place It:
Moving parts
It includes Hopper, Observer, Piston, Redstone Wire, so check the mechanism still works after pasting – redstone state and item-container contents do not always survive a paste.