Frontier Starter Camp
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| Category | Houses And Shops |
|---|---|
| Theme | Medieval |
| Author | gamelaptop |
| MC Version | 26.2+3426.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.31.21.21.21.11.211.20.61.20.51.20.41.20.31.20.21.20.11.201.19.41.19.31.19.21.19.11.191.18.21.18.11.181.17.11.171.16.51.16.4 |
| Format | .schem |
| Size | Medium |
This is a foundational camp, perfect for new players, offering all the essential survival elements. Each of the two houses includes a convenient basement level for ample storage. The camp features a redstone-powered gate that automatically closes as night falls. This build was created by ShinyPants.
Materials Required
57 block types · 9,217 blocks · 43×22×59
Before You Build
This build uses 9,217 blocks across 57 block types – about 145 stacks in total, or 6 shulker boxes worth of material. It occupies 43×59 blocks of ground and stands 22 blocks tall.
What to bring first
Survival or creative?
This build is not survival-obtainable as-is. It contains Farmland, which cannot be collected in survival – paste it in creative, or substitute those blocks.
How to Place It:
Moving parts
It includes Daylight Detector, Lever, Redstone Torch, Redstone Wire, Repeater, Sticky Piston, so check the mechanism still works after pasting – redstone state and item-container contents do not always survive a paste.