Modular Redstone Maze Minigame
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| Category | Computational, Games, Puzzle, Redstone |
|---|---|
| Theme | Decoder, Display, Other, Register |
| Author | KemonoHenry |
| MC Version | 26.2+1226.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.3 |
| Format | .litematic |
Experience a unique redstone minigame where you navigate through a procedurally generated maze. Each room reveals a number indicating adjacent hazardous rooms, similar to Minesweeper but without diagonals. Success depends on a blend of luck and deduction as you progress through the modular cells.
The game is composed of two main parts: the Cells, which form the traversable rooms, and the Randomizer, the core system that generates the mazes. Cells connect modularly along any axis, with magenta blocks and arrows guiding proper flow for a seamless connection.
The Randomizer is the ‘brain’ of the operation, featuring 16 distinct maze bases to ensure highly varied and rarely repeated maze generations. It connects to each cell, managing the game’s logic. Three schematics are provided: DeadMaze_Cell for individual rooms, DeadMaze_Randomizer for the control system, and a full DeadMaze schematic as a playable 4×4 maze guide.
Materials Required
56 block types · 51,092 blocks · 83×61×146
Before You Build
This build uses 51,092 blocks across 56 block types – about 799 stacks in total, or 30 shulker boxes worth of material. It occupies 83×146 blocks of ground and stands 61 blocks tall.
What to bring first
Survival or creative?
Every block in this build can be obtained in survival, so it can be built by hand without creative mode or commands. You will need Silk Touch for Glass.
How to Place It:
Moving parts
It includes Comparator, Dispenser, Dropper, Hopper, Lever, Redstone Block, Redstone Lamp, Redstone Torch, so check the mechanism still works after pasting – redstone state and item-container contents do not always survive a paste.