Build /summon commands with custom NBT for every vanilla mob — baby variants, equipment, colors, and mob-specific options.

Run /summon from an operator’s chat, a command block, or the server console. Not every internal NBT field is covered — this generates the commonly-used ones for each mob.

How to Use the Blaze Summon Generator

  1. Type blaze into the search box (or leave the default – this page opens straight to the Blaze panel).
  2. The Blaze has no mob-specific fields – its fireball attack and flight are fixed AI, so this panel only shows the common options shared by all mobs.
  3. Optionally set a custom name, health override, glowing, no-AI, or tags using the fields above the (empty) mob-specific section.
  4. Copy the generated /summon command and paste it into a command block, the server console, or an operator’s chat.

Command Syntax & NBT Reference

The base command is /summon minecraft:blaze ~ ~ ~ {NBT}. Since the Blaze has no unique fields in this generator, any NBT in the resulting command comes only from the common options – for example:

  • CustomName – if you set a name in the common “Custom name” field.
  • Health / attributes – if you set a health override.
  • NoAI:1b, Silent:1b, Glowing:1b, Invulnerable:1b, PersistenceRequired:1b, Tags:[...] – from the shared checkbox row and tags field.

Without any of the above, the command is simply /summon minecraft:blaze ~ ~ ~, spawning a hostile blaze with its full default kit: it hovers and flies freely rather than walking, alternates between a melee flame-swipe when close and a triple fireball volley at range, and briefly ignites itself while attacking (the flicker seen in its idle animation). It’s immune to fire and lava damage by default and takes extra damage from Snowballs – none of which is exposed as a toggle since it’s constant across every blaze.

Frequently Asked Questions

Why doesn’t the Blaze have any mob-specific options?

Blazes have one fixed model, no baby variant, and no held-item slot in vanilla – their entire attack (fireballs plus a melee swipe) is built into fixed combat AI rather than spawn-time equipment, so there’s nothing left to expose here beyond the fields every mob shares.

Will a summoned Blaze immediately start flying?

Yes, blazes use flight-based movement by default rather than walking on the ground, so a summoned one will hover and drift the same way a naturally spawned Nether fortress blaze does, unless you check No AI in the common options to freeze it in place.

Does the Blaze take normal fall damage?

No, since blazes fly rather than fall, they don’t take fall damage in vanilla – this is inherent to how the mob moves, not something this generator’s options touch.

Can I make this Blaze immune to fire specifically?

You don’t need to – blazes are already immune to fire and lava damage in vanilla by default, with no NBT flag required. The common Invulnerable checkbox goes further and blocks all damage types if you want a fully indestructible one.

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