Bogged Summon Command Generator (Java Edition) — Instant Spawn Command
Build /summon commands with custom NBT for every vanilla mob — baby variants, equipment, colors, and mob-specific options.
Run /summon from an operator’s chat, a command block, or the server console. Not every internal NBT field is covered — this generates the commonly-used ones for each mob.
How to Use the Bogged Summon Generator
- Type bogged into the search box (or leave the default – this page opens straight to the Bogged panel).
- The Bogged has no mob-specific fields – it always spawns holding its default bow, so this panel only shows the common options shared by all mobs.
- Optionally set a custom name, health override, glowing, no-AI, or tags using the fields above the (empty) mob-specific section.
- Copy the generated
/summoncommand and paste it into a command block, the server console, or an operator’s chat.
Command Syntax & NBT Reference
The base command is /summon minecraft:bogged ~ ~ ~ {NBT}. Since the Bogged has no unique fields in this generator, any NBT in the resulting command comes only from the common options – for example:
CustomName– if you set a name in the common “Custom name” field.Health/attributes– if you set a health override.NoAI:1b,Silent:1b,Glowing:1b,Invulnerable:1b,PersistenceRequired:1b,Tags:[...]– from the shared checkbox row and tags field.
Without any of the above, the command is simply /summon minecraft:bogged ~ ~ ~. This spawns a bogged with its full default kit: it always carries a bow (unlike the regular Skeleton generator, this mob’s bow isn’t a swappable field since it’s fixed to the mob’s design), and every arrow it fires applies a short Poison effect on hit, on top of the arrow’s normal damage. It spawns naturally in swamps and in some frozen biomes, is fireproof only in the sense that it isn’t especially fire-resistant beyond default mob rules, and mushrooms visibly growing on its body are just its fixed texture, not a togglable variant.
Frequently Asked Questions
Why doesn’t the Bogged have any mob-specific options?
The Bogged’s bow and Poison-arrow effect are fixed to the mob type rather than being optional equipment – every bogged spawns the same way, so there’s nothing left to expose here beyond the fields shared by every mob.
Does the Bogged’s poison arrow work the same as a Poison Tipped Arrow?
Functionally yes – getting hit applies a Poison effect for a short duration in addition to the arrow’s impact damage, similar to what a player firing a Tipped Arrow of Poison would inflict, except it’s built into the mob’s attack automatically rather than requiring a special arrow item.
What’s the difference between a Bogged and a regular Skeleton here?
They’re separate mob types with their own dedicated generators. The regular Skeleton generator lets you choose between a bow and a crossbow, while the Bogged always uses a bow and adds the automatic Poison effect on hit – a trade a normal skeleton doesn’t have.
Can I make the Bogged shoot a crossbow instead of a bow?
No, this generator doesn’t expose a weapon-swap field for Bogged since its bow is fixed to the mob’s design in vanilla. Use the general Summon Command tab if you want to attempt overriding its hand item via raw NBT.
Related Tools
- Skeleton Summon Generator – the base ranged mob with a bow/crossbow choice.
- Stray Summon Generator – the frozen-biome skeleton variant that applies Slowness on hit.
- Give Command Generator – build Tipped Arrows of Poison to give a player.
- Entity & Combat Commands – for effects and other combat-related commands.