Build /summon commands with custom NBT for every vanilla mob — baby variants, equipment, colors, and mob-specific options.

Run /summon from an operator’s chat, a command block, or the server console. Not every internal NBT field is covered — this generates the commonly-used ones for each mob.

How to Use the Breeze Summon Generator

  1. Type breeze into the search box (or leave the default – this page opens straight to the Breeze panel).
  2. The Breeze has no mob-specific fields – its wind charge attack and jump AI are fixed behavior, so this panel only shows the common options shared by all mobs.
  3. Optionally set a custom name, health override, glowing, no-AI, or tags using the fields above the (empty) mob-specific section.
  4. Copy the generated /summon command and paste it into a command block, the server console, or an operator’s chat.

Command Syntax & NBT Reference

The base command is /summon minecraft:breeze ~ ~ ~ {NBT}. Since the Breeze has no unique fields in this generator, any NBT in the resulting command comes only from the common options – for example:

  • CustomName – if you set a name in the common “Custom name” field.
  • Health / attributes – if you set a health override.
  • NoAI:1b, Silent:1b, Glowing:1b, Invulnerable:1b, PersistenceRequired:1b, Tags:[...] – from the shared checkbox row and tags field.

Without any of the above, the command is simply /summon minecraft:breeze ~ ~ ~, spawning a hostile breeze with its full default kit: it hops and hovers around a target while keeping its distance, fires wind charge projectiles that knock back anything they hit, and can launch itself (and nearby entities) upward with a wind burst. It’s immune to fall damage from its own jumps, and its projectiles can trigger wind-charge-activated blocks like target blocks from a distance – all fixed vanilla behavior tied to the entity type rather than something toggled by NBT.

Frequently Asked Questions

Why doesn’t the Breeze have any mob-specific options?

The Breeze has one fixed model with no baby variant and no held-item slot in vanilla – its wind charge attack and jump-based movement are hardcoded AI, not spawn-time equipment, so there’s nothing mob-specific left to expose beyond the shared fields every mob has.

Can a summoned Breeze’s wind charges hit the player through walls?

No, wind charge projectiles follow normal line-of-sight and physics rules like any other projectile – they can be blocked by solid terrain, whether the breeze was summoned or encountered naturally in a trial chamber.

Does the Breeze avoid getting close to the player like a Ghast does?

Yes, breezes use a “keep distance and strafe” combat style similar in spirit to a ghast, preferring to hop away and fire from range rather than closing in for melee – this generator doesn’t change or need a toggle for that spacing AI.

Will this Breeze’s wind charges trigger target blocks or other redstone components?

Yes, a breeze’s wind charge attacks can activate wind-charge-sensitive interactions like target blocks from a distance, the same as a player-thrown wind charge – this is a fixed projectile interaction, not something this generator configures.

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