Build /summon commands with custom NBT for every vanilla mob — baby variants, equipment, colors, and mob-specific options.

Run /summon from an operator’s chat, a command block, or the server console. Not every internal NBT field is covered — this generates the commonly-used ones for each mob.

How to Use the Skeleton Summon Generator

  1. Type skeleton into the search box, or open this page directly – it lands on the Skeleton panel already selected.
  2. Pick a ranged weapon from the Bow (hand) dropdown – Bow or Crossbow – or leave it on “None” for an unarmed skeleton (skeletons still spawn with a bow by default in vanilla, but this generator only writes NBT for the weapon you explicitly pick).
  3. Use the shared fields above the mob panel – Health override, No AI, Silent, Glowing, Invulnerable, Persistence Required, and custom Tags – to shape the rest of the summon.
  4. Copy the finished /summon line into a command block, the server console, or an operator’s chat window.

Command Syntax & NBT Reference

The generator builds on /summon minecraft:skeleton ~ ~ ~ {NBT}:

  • HandItems:[{Count:1,id:"minecraft:bow"},{}] – puts a bow in the main hand. Swap bow for crossbow when you pick the crossbow option instead. The off-hand slot (second array entry) is always left empty by this generator.
  • No other mob-specific fields exist for the base Skeleton entry in this tool – every other option you see on the page (Health, Tags, Glowing, etc.) comes from the shared fields block that every mob shares, not from anything skeleton-specific.

Note that a plain /summon minecraft:skeleton with no NBT at all still spawns a skeleton holding a normal bow – that’s vanilla default equipment, not something this generator adds. Picking “None” here doesn’t strip that default; it just means this tool isn’t the one responsible for it.

Frequently Asked Questions

Do skeletons summoned this way still burn in daylight?

Yes. A skeleton catches fire when the sun is high enough in the sky unless it’s shaded, underwater, or wearing a helmet – this generator doesn’t add any fire-immunity NBT, so a skeleton left out in the open during the day burns exactly like a naturally spawned one.

Why does my skeleton still have arrows even though I set the weapon to None?

Leaving Bow (hand) on “None” just tells this generator not to add a hand-item tag – it doesn’t force the skeleton to spawn unarmed. Vanilla skeletons already carry a bow by default, so the mob you summon will still shoot arrows unless you separately give it a different held item or an empty one via the general Summon Command tab.

What’s the difference between a Skeleton and a Stray or Wither Skeleton here?

Stray and Wither Skeleton are separate entries in this same generator with their own panels – a Stray’s arrows apply Slowness and it spawns in snowy biomes, while a Wither Skeleton is the Nether fortress variant that inflicts the Wither effect on hit. Switch mobs from the dropdown instead of adding NBT to a base Skeleton to get those behaviors.

Can I make a skeleton that never despawns?

Check Persistence Required in the shared fields section above the mob-specific panel. That adds PersistenceRequired:1b, which stops the skeleton from despawning naturally the way most passively-spawned hostile mobs eventually do.

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